Welcome to the Nitro Editor for WCW Nitro PC on how to create self made wrestlers and rings, etc.!!!

I’ve decided to add this section to my site in order to aid and assist up-and-coming editors. I hope it is useful. Unlike other editing guides, this one will be a step-by-step guide. I prepared this guide while preparing a new skin (Peter Criss of KISS). At every step of the way, I’ve provided details of how the skin is made. You will see screen shots of various stages in the skin development, from idea to final product. Hopefully, this will prove useful, especially to inexperienced editors.

- Myth


I personally recommend Paint Shop Pro 5.0 (PSP5) for editing nitro skins. An evaluation copy (30 days) can be freely downloaded from the net http://www.jasc.com,http://tucows.com, or other download sites). I’ve used several other programs in the past to edit skins, including Photoshop 5.0, but PSP5 is by far the easiest to use. I highly recommend that anyone interested in editing skins for WCW Nitro PC download a copy of this program.

The Basics

So, to edit skins, what do you need to do first? The first thing you need is an idea.

Yeah, I know- this is obvious. With wrestlers this isn’t that hard. However, when creating miscellaneous characters as I do, this can be a little tricky. A lot of characters simply cannot be made because we are limited to the character shapes included in the game. For example, characters such as Yoda cannot be created because there are no models that size. Jar Jar Binks cannot be created because there are no models with an appropriate head shape. Characters with capes, hats, etc., can only be made without those accessories ( i.e., Superman, Darth Vader, etc.). If you are going to edit, it is crucial that you choose a character that closely resembles (in size and shape) a character already in the game. Otherwise, your new skin will never look correct.

After you decide who you want to create, you must find pictures of this character. Search for pictures on the web from such sites as Yahoo! If the person/character has an official web site, this is a good place to start.

What type of pictures do you need?

1.)Most importantly, you need a clear face shot. This is absolutely crucial! Without a good picture of the character’s face, you cannot proceed. If the face looks bad, the skin will never look good. Look for pictures that are straight-ahead views (looking directly into the camera). Try to find a picture where the person is displaying as little emotion as possible.

2.)You also need to find a picture of the side of the person’s face. The picture doesn’t have to be exactly a side view (a 3/4 view will work), but the closer to exact side shot, the better. If a character has a lot of hair, a mask, etc., you can occasionally make it without the side shot.

3.)Find as many pictures as you can of the character’s outfit, including front, back, and side views. This will be of great assistance in creating the skin. Most of the time, I cut-and-paste from these costume pictures directly into the .raw file for the skin. If you decide to draw the costume by hand (sometimes this is necessary or simply gives a clearer, crisper look), these will aid you in getting the costume design correct.

4.) Pictures for making menu art Choose a model for the character you want to create. When you first decided to make the character, you probably had a few possible models in mind. Now is the time to fine tune. Pick the model that most closely matches the character’s shape. For example, if you are creating a character with long hair, you have several choices: Bryan Adams, Kidman, Juvi, etc. Pick the one that most closely matches - if the character you want is pretty sizable, Adams would be a much better choice than Kidman. If, for example, you are making a masked wrestler, you can choose any of the bald wrestlers (Horace, Miller, Goldberg, Rey). All of these are of different sizes. Choose the one that most closely resembles in size the character you want to create.

Other things, such as the moves a particular wrestler performs, can be taken into consideration. You could pick a model based upon the wrestler’s moves, but this isn’t necessary. Wrestler files can be renamed to get around this. If you want to make sound files for the wrestler, the character needs to replace one of the wrestlers in the first tier. Again, if there is not an appropriate model in the first tier of characters, you can always rename files and move an appropriate model into the first group of 16 characters.

Now, I will go more in-depth by presenting a step-by-step guide showing you how I created the new Peter Criss (KISS) skin.

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